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<channel>
	<title>3P Blog &#187; game</title>
	<atom:link href="http://3p-blog.com/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://3p-blog.com</link>
	<description>3P is K.G.B.</description>
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		<title>Resist the Temptation of Crossplatform</title>
		<link>http://3p-blog.com/resist-the-temptation-of-crossplatform/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=resist-the-temptation-of-crossplatform</link>
		<comments>http://3p-blog.com/resist-the-temptation-of-crossplatform/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 14:39:14 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[cocos2d-x]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LibGdx]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=242</guid>
		<description><![CDATA[Porting game to different platform is boring compared with developing new game, that&#8217;s why there are so many technicals to solve this problem. Developed once, deploy everywhere. It&#8217;s really awesome for everyone want their software run on different platforms. iPhone &#8230; <a href="http://3p-blog.com/resist-the-temptation-of-crossplatform/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Porting game to different platform is boring compared with developing new game, that&#8217;s why there are so many technicals to solve this problem. Developed once, deploy everywhere. It&#8217;s really awesome for everyone want their software run on different platforms.</p>
<p>iPhone and Android are two big tribes in mobile industry and they are so different, obj-c and java, that make crossplatform developing very difficult. Right now the best way is Unity, but I have to say it really a bit expensive for small budget developer(like me <img src='http://3p-blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . Recently the cocos2d-x attract my attention a lot, it seems like very promising and there&#8217;re already many games released with it. But after careful consideration, I resist the temptation. Below are my reasons.</p>
<p>1.It&#8217;s not mature enough, for Android, there some phones they don&#8217;t support. Maybe it&#8217;s best tool for porting iPhone game developed with cocos2d-iPhone to Android, but I don&#8217;t have strong sense of security on Android.</p>
<p>2.Learn new technology cost a lot. cocos2d-x use c++ and the API is like cocos2d family, I know c++ but the API is stranger to me.</p>
<p>3.Debug is difficult on Android.</p>
<p>4.Native technology is the best friend of platform, always.</p>
<p>5.The most important things in making game is making a good game. If the game is not a game on a platform, so it&#8217;s not neither on the other. Technical complexity would attract more attention than we should paid, means less attention to the game itself.</p>
<p>So, libgdx is still my best friend on Android <img src='http://3p-blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<item>
		<title>Before Evil Come Postmortem</title>
		<link>http://3p-blog.com/before-evil-come-postmortem/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=before-evil-come-postmortem</link>
		<comments>http://3p-blog.com/before-evil-come-postmortem/#comments</comments>
		<pubDate>Thu, 05 May 2011 08:59:20 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LD48]]></category>
		<category><![CDATA[LibGdx]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=193</guid>
		<description><![CDATA[Before Evil Come Well, I really made it. This is my first Ludum Dare, and actually my second playable game. Before this competition start, I’m  so exciting and also doubt whether I can finish it. I made a strategy for &#8230; <a href="http://3p-blog.com/before-evil-come-postmortem/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a title="Before Evil Come" href="http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&amp;uid=4067" target="_blank">Before Evil Come</a></p>
<p>Well, I really made it. This is my first Ludum Dare, and actually my second playable game.</p>
<p>Before this competition start, I’m  so exciting and also doubt whether I can finish it. I made a strategy for myself, no collision detection, no physic and no animation. I know they’re important for a game, but I can’t count them in before I really conquer them.</p>
<h2><strong>Game Overview</strong></h2>
<p>This is an evil game like the title said. You’re a demon<a rel="attachment wp-att-53055" href="http://matrix.3p-blog.com/?attachment_id=53055"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/player.png" alt="" width="32" height="32" /></a>, came to our world, because good man<a rel="attachment wp-att-53058" href="http://matrix.3p-blog.com/?attachment_id=53058"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/human.png" alt="" width="32" height="32" /></a> protect us you have nothing to do without some buddies. So you go to the wild and hope get some buddies<a rel="attachment wp-att-53064" href="http://matrix.3p-blog.com/?attachment_id=53064"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/zombie.png" alt="" width="32" height="32" /></a><a rel="attachment wp-att-53063" href="http://matrix.3p-blog.com/?attachment_id=53063"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/skull.png" alt="" width="32" height="32" /></a> join you. Although it’s wild, still some enemy out there. You can have rest in house<a rel="attachment wp-att-53059" href="http://matrix.3p-blog.com/?attachment_id=53059"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/house.png" alt="" width="32" height="32" /></a> and graveyard<a rel="attachment wp-att-53062" href="http://matrix.3p-blog.com/?attachment_id=53062"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/05/tomestone.png" alt="" width="32" height="32" /></a>, but be careful your enemy also rest in some house. After defeat your enemy, you gain exp and may level up. The more buddies and hight level you have, you can kill more people. If you don’t have any buddies, you die.</p>
<p><span style="text-align:center; display: block;"><a href="http://3p-blog.com/before-evil-come-postmortem/"><img src="http://img.youtube.com/vi/xTQy3oZNGtM/2.jpg" alt="" /></a></span></p>
<p><span style="font-size: 20px;font-weight: bold"><strong>Developing Tools</strong></span></p>
<p>I used below great tools.</p>
<p><a title="Libgdx Google Code Site" href="http://code.google.com/p/libgdx/">Libgdx</a>: an open source Java game engine, also supports Android. It’s really good and best game engine on Android in my mind. The texture packer and bitmap font generator tools are very helpful for me in this competition.</p>
<p>Gimp and Inkscape: all graphic assets are made by this two software.  I think Inkscape is a good tool to draw cartoon style graphic.</p>
<p><a title="bfxr" href="http://www.bfxr.net/">Bfxr</a>, LMMS and Audacity: The BGM was made by LMMS and other sounds were from Bfxr. Audacity handle the polish work.</p>
<h2><strong>Developing Process</strong></h2>
<p>Ok, enough background, I want talk about how I made this game. When I knew the theme <em>It’s Dangerous to Go Alone, Take This., </em>the first idea was ant. Tiny ants group a great army to defeat strong army. Based this idea, I split gameplay to two steps, first summon army and second defeat big boss. The bigger army got in step 1, the easier in step 2.</p>
<p>Because I like dead creatures so I replace ants with zombie and skeleton. I’m not expert of complicated control game, so one click control is my choice. Top view, tile map and my cute dead creature, first stage is done.</p>
<p>When I start made second stage, I hesitated. It’s actually a totally different game, did I have enough time to finish it? I give it up at last, instead I made a slot machine mini game, whose digit number is lead by gain points in first stage.  (OK, actually I am just lazy <img src="http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif" alt=";-)" /></p>
<p>After add story board of game background, this game finally done. It’s mini and some kind shabby, but I really love it. So do my girlfriend, though she just like click things and don’t care game content.</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/4067-shot0.png" alt="" width="482" height="289" /></p>
<h2><strong>Conclution</strong></h2>
<p>Cons:</p>
<p>1.Not enough feedback when player made decision.</p>
<p>2.Inside game mechanic is too simple. OK, maybe it’s some kind pro <img src="http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif" alt=":-)" /> .</p>
<p>3.Not enough introduction, player would be confused <img src="http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_sad.gif" alt=":-(" /></p>
<p>Pros :</p>
<p>1.It’s really very easy.</p>
<p>2.My cartoon characters are cute, isn’t it, especially when player lose. I love the skeleton on the cross.</p>
<p>Hope you like this game and my poor English not disturb you. <img src="http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif" alt=":-)" /></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>[Solved]Can&#8217;t resume from Sleep on Nexus S with Libgdx</title>
		<link>http://3p-blog.com/solvedcant-resume-from-sleep-on-nexus-s-with-libgdx/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=solvedcant-resume-from-sleep-on-nexus-s-with-libgdx</link>
		<comments>http://3p-blog.com/solvedcant-resume-from-sleep-on-nexus-s-with-libgdx/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 09:23:36 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[Android Game Untitled]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LibGdx]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=188</guid>
		<description><![CDATA[When I test my game on my Nexus S, strange things happened. I pressed power button in my game, the phone fall asleep and my game paused. After touched the power button again, the screen is black and nothing showed &#8230; <a href="http://3p-blog.com/solvedcant-resume-from-sleep-on-nexus-s-with-libgdx/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When I test my game on my Nexus S, strange things happened. I pressed power button in my game, the phone fall asleep and my game paused. After touched the power button again, the screen is black and nothing showed up.</p>
<p>After check the forum of Libgdx, I found the <a href="http://www.badlogicgames.com/forum/viewtopic.php?f=11&amp;t=384&amp;hilit=onSurfaceChanged&amp;start=20" target="_blank">method</a> to solve this problem.</p>
<blockquote><p>by <strong><a href="http://www.badlogicgames.com/forum/memberlist.php?mode=viewprofile&amp;u=2">mzechner</a></strong> » Mon Feb 21, 2011 8:05 pm</p>
<div>Ay. Could you do me a favor and add</p>
<p><strong>&lt;activity android:configChanges=&#8221;orientation|keyboard|keyboardHidden&#8221; &#8230; &gt;</strong></p>
<p>to your activity tag?</p>
<p>I&#8217;ll try to reproduce this locally with the phones i got.</p></div>
</blockquote>
<p>After add the android:configChanges parameter in my AndroidManifest.xml, everything is OK.</p>
]]></content:encoded>
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		<title>Android Game Untitled Week Six</title>
		<link>http://3p-blog.com/android-game-untitled-week-six/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=android-game-untitled-week-six</link>
		<comments>http://3p-blog.com/android-game-untitled-week-six/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 08:15:06 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[Android Game Untitled]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[develop]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LibGdx]]></category>
		<category><![CDATA[multi-layer]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=179</guid>
		<description><![CDATA[Alpha 1 released, hurrah! The whole game is nasty right now, I should add real graphic stuff, animation, sound, music, better UI and more funny gameplay. Although there is a lot of things to do and at the same time &#8230; <a href="http://3p-blog.com/android-game-untitled-week-six/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Alpha 1 released, hurrah!</p>
<p style="text-align: center"><a href="http://matrix.3p-blog.com/files/2011/02/alpha_1.png"><img class="size-medium wp-image-180 aligncenter" src="http://matrix.3p-blog.com/files/2011/02/alpha_1-300x196.png" alt="" width="300" height="196" /></a></p>
<p style="text-align: left">The whole game is nasty right now, I should add real graphic stuff, animation, sound, music, better UI and more funny gameplay. Although there is a lot of things to do and at the same time I learned a lot of things.</p>
<p style="text-align: left">The art style in this game is cartoon like, I found a great vector design tool <a href="http://www.inkscape.org/" target="_blank">Inkscape</a>. It&#8217;s easy to use and have a lot of tutorial, and it&#8217;s free and open source, great tool for indie game group with limited budget like us.</p>
<p style="text-align: left">In this game, I want some sprites always on the top. However, libgdx can not create multi-layer or set the z-order directly with the Stage class. <em>Update: Different from AndEngine, the multi-layer is implement with groups in libgdx(thx the heroes  behind libgdx, I&#8217;ll think twice before post <img src='http://3p-blog.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  ). </em>All actor in stage drew in the order of adding in stage. Later added actor on the top of before ones. There&#8217;s a easier way to implement multi-layer in stage. Create some Groups, each group behalf of one layer, the later added group has bigger z-order, the last group is always on the top. Then just add actors to the  group  instead of adding them to the stage directly. The basic multi-layer function has done.</p>
<p style="text-align: left">In this week, I&#8217;ll concentrate on the graphic and gameplay.</p>
]]></content:encoded>
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		<title>Android Game Untitled Week Five</title>
		<link>http://3p-blog.com/android-game-untitled-week-five/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=android-game-untitled-week-five</link>
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		<pubDate>Tue, 15 Feb 2011 12:28:54 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=176</guid>
		<description><![CDATA[Gameplay is the most important thing in the game. I have played lots of games, from physic to mental, from paper to video. Finally, I will create my own game, so exciting. And then, so frustrating. Designing a game is &#8230; <a href="http://3p-blog.com/android-game-untitled-week-five/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Gameplay is the most important thing in the game. I have played lots of games, from physic to mental, from paper to video. Finally, I will create my own game, so exciting. And then, so frustrating.</p>
<p>Designing a game is not as easy as playing it, I know that before, but it&#8217;s more difficult than I imagined. I spent some time to learn basic concepts about game design like game, play. I thought I had some ideas of game design.</p>
<p>Game is an interactive system, and also is a complicated system like the reality. The distinction between boring reality and funny game is game has clear rules and targets and always give feedback to player. A good game in my mind should be neat, don&#8217;t have too many factors lead to complexity nor few factors lead to boring.</p>
<p>Because my target platform is mobile phone with touch screen, the control system is also my focus.</p>
]]></content:encoded>
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		<title>Android Game Untitled Week Four</title>
		<link>http://3p-blog.com/android-game-untitled-week-four/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=android-game-untitled-week-four</link>
		<comments>http://3p-blog.com/android-game-untitled-week-four/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 02:40:30 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[Android Game Untitled]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=169</guid>
		<description><![CDATA[How fast the time is. Actually this week I only spend 2 or 3 days on the project. I simplified the role creation module. Before that I should wrote a create method for every role class. These classes all inherited &#8230; <a href="http://3p-blog.com/android-game-untitled-week-four/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>How fast the time is. Actually this week I only spend 2 or 3 days on the project.</p>
<p>I simplified the role creation module. Before that I should wrote a create method for every role class. These classes all inherited from a abstract class, they have different name, and I should call corresponding constructor. The classes I would constructed is saved in a XML file with their names. So I use reflection to construct them with their class name in runtime. Although it would affect the efficiency, considered the mess I wrote for the classes, I can sacrifice some efficiency.</p>
<p>Another work I did was making the main game loop, now we can call it a game not a prototype. Karen made some draft of graphic assets, seems like she is already on the way.</p>
]]></content:encoded>
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		<title>Android Game Untitled Week Two</title>
		<link>http://3p-blog.com/android-game-untitled-week-two/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=android-game-untitled-week-two</link>
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		<pubDate>Sun, 16 Jan 2011 11:19:14 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[Android Game Untitled]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[LibGdx]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=156</guid>
		<description><![CDATA[Well, another week passed, how fast the time is. The LibGdx engine has another awesome feature I forgot on last post, and this is most important feature besides  the speed. LibGdx allows you programs on desktop and debug it, and &#8230; <a href="http://3p-blog.com/android-game-untitled-week-two/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, another week passed, how fast the time is. The LibGdx engine has another awesome feature I forgot on last post, and this is most important feature besides  the speed. LibGdx allows you programs on desktop and debug it, and later run it on Android only need change several lines of code. That&#8217;s really speed up my development.</p>
<p>This week I add sprite animation function which LibGdx not support it. And some physic manager class to associate Box2D body with my sprite, and because Box2D not support radial gravity so I made my own with apply force to body.</p>
<p>Beside the programming stuff, Karen is watching the Painter tutorial video, beginning pain with her. I made a draft of  the game play and some basic idea of the background music. A lot of stuff need to do, fortunately I enjoy it.</p>
]]></content:encoded>
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		<title>Android Game Untitled Week One</title>
		<link>http://3p-blog.com/android-game-untitled-week-one/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=android-game-untitled-week-one</link>
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		<pubDate>Mon, 10 Jan 2011 14:04:18 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[Android Game Untitled]]></category>
		<category><![CDATA[Andengine]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[LibGdx]]></category>
		<category><![CDATA[Rokon]]></category>
		<category><![CDATA[SAX]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=150</guid>
		<description><![CDATA[As my plan for my first Android game is first three month in  2011, the past week surely be my first week on it. I&#8217;ll write weekly report of the development. For the game engine, I have three candidate Rokon, &#8230; <a href="http://3p-blog.com/android-game-untitled-week-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As my plan for my first Android game is first three month in  2011, the past week surely be my first week on it. I&#8217;ll write weekly report of the development.</p>
<p>For the game engine, I have three candidate Rokon, Andengine and LibGdx. Rokon is suck of course, I even can&#8217;t run the example Hello World. That&#8217;s not my fault, at first I thought I messed it up and after check the Google I found a lot of guys confront the same problem, so Rokon is out. and I glad to see this project is canceled, that&#8217;s good for the world. Am I so mean?:-)</p>
<p>I developed with Andengine three weeks for a prototype, and I have to say it&#8217;s a good game engine. The reason why I transfer from it to LibGdx only because the later one is better for me. The guys in Badlogic Games is so hard working, I like the updating speed of their blog and the code trunk and I got a lot of useful knowledge from them. The running speed on device is another reason I choose LibGdx. Actually the profiling post let me know this awesome engine, and my own profiling test finally let me make the decision.</p>
<p>In the past week, I wrote a XML parser with SAX and implemented some visual related class based on Stage and Actor. Right now, I can load a XML file and create the game scene. Not too much work I have done in this week, I should hard working.</p>
<p>The logo of our studio is done, but I think it need polish. I will show it at the right time.</p>
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		<title>Sad Story about Dingoo Games</title>
		<link>http://3p-blog.com/sad-story-about-dingdanggames/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sad-story-about-dingdanggames</link>
		<comments>http://3p-blog.com/sad-story-about-dingdanggames/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 14:26:08 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[Dingoo]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=100</guid>
		<description><![CDATA[I have heard a story about Dingoo Games, a mobile game company in Chengdu. I can&#8217;t verify the authenticity of the email in the story, and it can describe some kind of real situation of game industry in China. So &#8230; <a href="http://3p-blog.com/sad-story-about-dingdanggames/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I have heard a story about Dingoo Games, a mobile game company in Chengdu. I can&#8217;t verify the authenticity of the email in the story, and it can describe some kind of real situation of game industry in China. So I public here.</p>
<p>Dingoo Game is a small mobile game company in the city I live in. It&#8217;s small, but not weak. They have won many prize international and national like nominated for the IGF Mobile 2008 of the  &#8220;Technical Achievement&#8221; category. I found an essay says that when IMGA invite they to attend MWC2008, by lack of money, they refused the opportunity. Below is the email they replied to the IMGA.</p>
<p><em>Hello Jessica,<br />
</em><br />
<em>We are DingooGames.<br />
I did read your mail, very carefully, and my reply was absolutely serious.</p>
<p>I noticed the price you mentioned, of course, it&#8217;s 6.300 EUR, am I right?</p>
<p>I totally believe that it&#8217;s a very low price seems to you, and I know that MWC2008 is a very important congress, and if we attend it, we are very probable to find good opportunities. And after all, we are invited as an IMGA nominee.</p>
<p>Yes I know everything listed above, so I can feel your surprise!</p>
<p>But I must say: We really have not enought money to attend, please, please listen to my explanation:</p>
<p>We are a small company. We have only 11 employees, including me.<br />
The average salary of us is 200 EUR, per month. I&#8217;m not joking&#8230;</p>
<p>So, 6.300 EUR is really too high &#8211; for us, not to say the tickets and other expenses&#8230;</p>
<p>We know the congress is very important to us, we want to attend it badly, but, we really can&#8217;t.</p>
<p>If possible, we need your help. We make good games, but we don&#8217;t even have the money to attend a conference.</p>
<p>And I think that&#8217;s why we are join the IMGAwards.</p>
<p>If possible, we need your help.</p>
<p>Looking forward to hearing from you soon,</p>
<p>Best regards,</p>
<p>DingooGames<br />
Tang</em></p>
<p>Maybe it&#8217;s just a selling strategy to let more Chinese user buy their product because I don&#8217;t find the original post. However, it indeed described the embarrassing situation in Chinese game industry. Chinese can get pirated game easily, game company can&#8217;t get enough money to develop. Compared with other fallen company, Dingoo is lucky enough. How long can their luck last if things like the mail said, god knows.</p>
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		<title>Best Time for Indie Game?</title>
		<link>http://3p-blog.com/best-time-for-indie-game/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=best-time-for-indie-game</link>
		<comments>http://3p-blog.com/best-time-for-indie-game/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 03:18:20 +0000</pubDate>
		<dc:creator>matrix</dc:creator>
				<category><![CDATA[game development]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://matrix.3p-blog.com/?p=33</guid>
		<description><![CDATA[FREE? FREE. FREE! What&#8217;s the fashion in game industry right now? Yes, free things for indie gamers. Few days ago, I heared the Unity 2.6 is totally free for personal and commercial use (the pro version still need some charge) &#8230; <a href="http://3p-blog.com/best-time-for-indie-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>FREE? FREE. FREE!</p>
<p>What&#8217;s the fashion in game industry right now? Yes, free things for indie gamers.</p>
<p>Few days ago, I heared the<a href="http://unity3d.com/" target="_blank"> Unity 2.6</a> is totally free for personal and commercial use (the pro version still need some charge) . It&#8217;s really good news for pool developers, like me. Oh, wait, good things come in pairs. Epic game announced the free <a href="http://www.udk.com/" target="_blank">Unreal Development Kit</a>.</p>
<p>In my opinion, I will choose UDK, I can find tons of books tutorial and a big community about it. Beside above, the UDK skill is more helpful for finding a job.</p>
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